AI Insights · Timothy · January 2022
Top 5 Third Person Games Performance in Germany Q4 2021
Explore the performance trends of the top 5 third person games on a unified platform in Germany during Q4 2021, including weekly downloads, revenue, and active users.
The fourth quarter of 2021 saw notable performance metrics for the top 5 third person games on a unified platform in Germany. Below, we delve into the weekly downloads, revenue, and active user trends for these popular games.
PUBG MOBILE This game experienced fluctuations in weekly revenue, peaking at approximately $713K in late October and maintaining strong earnings around $699K at the end of December. Weekly downloads showed a steady trend, with notable peaks reaching around 31K in the last two weeks of December. The game maintained a robust active user base, starting at 554K and increasing to 575K by the end of the quarter.
Summoners War Revenue for this game saw significant peaks, particularly in mid-December with earnings of approximately $698K. Downloads were relatively low but consistent, with figures hovering around 1.9K towards the end of December. Active users displayed resilience, starting at 125K in late September and fluctuating slightly before ending the quarter at 121K.
Genshin Impact: Natlan Launch The revenue trend for this game showed variability, peaking at around $642K in early November and maintaining a steady flow around $462K in mid-December. Weekly downloads fluctuated, with peaks in late December reaching approximately 19K. The active user base grew steadily from 189K to an impressive 222K by the end of the quarter.
Guns of Glory: Lost Island Revenue for this game was relatively stable, with weekly figures consistently around $243K. Downloads saw a notable increase in early November, reaching about 4.1K. Active users showed a slight decline, starting at 24K in late September and ending at around 18K in late December.
Star Wars™: Galaxy of Heroes This game experienced a peak in revenue in mid-December with approximately $223K. Downloads increased significantly towards the end of the year, reaching around 4K in the final week of December. The active user base remained robust, starting at 171K in late September and maintaining around 175K by the end of December.
For more detailed insights and data, visit Sensor Tower.